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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4) i+ |. L: c& T1 B
/ A5 c( y, B+ M j& N, y- y, f出处不详,不知是否是原创.. x# [% K; P u
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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; D# E, s3 K5 d% C6 ~9 R$ d: L' u暂未见到官方更新: http://sourceforge.net/projects/niftools/files/* n% `" S Y$ p
# J( U4 r% d z- {: j4 c发现出处了3 J5 f+ Q1 v8 M q& c# ^: v
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164 % v: y* x5 t) v; n2 ^
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by throttlekitty » Fri Nov 11, 2011 8:48 am
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P: h: y7 G/ y9 [4 Q7 T7 S. u' ^" }9 Shttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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8 T$ S. q: c m; V: o. HSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.! g8 @% z( R' i6 [/ J: N( a7 Y. Q
; K M4 k3 q4 d' H! i# h5 J8 QBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
# M* J2 ]3 f& e& N% q# iTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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