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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 1 o; x {* b; V5 Z; n* |0 k
6 V1 T, v" ]" h, v/ D. c+ A转载自3dm的talkibs4) E' }- W8 e. t
( V! M: O8 ~- o, c6 t$ S0 n出处不详,不知是否是原创.
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$ m0 q5 q8 ` |0 ]链接: http://bbs.3dmgame.com/thread-2568956-1-1.html$ ~# c' e2 a* I: \) i& @; F
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/3 k1 L% f4 W. E) \ e
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发现出处了2 n: u1 v- h/ c$ |/ {
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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( e; D; Y- U! W8 e% sby throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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3 e6 }. ^5 x9 ^ f+ ?So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
0 d8 T" h) H/ ~( Z4 DTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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