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本帖最后由 alex30001 于 2011-11-16 16:03 编辑 ! j! A6 x/ W; o9 ]: x( y* X; j5 c
* W" t' w7 x2 l9 V转载自3dm的talkibs4/ C. p9 d7 I5 k" F3 m- B
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出处不详,不知是否是原创.
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链接: http://bbs.3dmgame.com/thread-2568956-1-1.html- Y5 F3 h z+ A$ h5 Q6 T% R
# c3 ~& v; |% p7 r2 S- o暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
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发现出处了
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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6 X$ r& T5 q6 E3 A) A: j9 N" iby throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
: |4 B. f i5 j3 n4 v+ l; S- oTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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