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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs43 b4 h. B7 z6 _5 L4 U
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出处不详,不知是否是原创.
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' D" }2 ]" D4 i0 P: W/ m4 o链接: http://bbs.3dmgame.com/thread-2568956-1-1.html& S) ^9 n% d) s( Z& m, B
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/& R' T! E5 b- Q* t
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发现出处了8 N5 X. n' f& M! {* O+ m. M
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http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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by throttlekitty » Fri Nov 11, 2011 8:48 am
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http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限); o! l& y& @9 n0 S9 O
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header." K2 y2 n% q0 K3 X; ]$ P
& b9 ~, k2 Y* G) PBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
- {# P& [- o% o5 l- t) }' qTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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