|
|
本帖最后由 alex30001 于 2011-11-16 16:03 编辑 3 y& G: d) z! u
9 H% K( p5 C( s转载自3dm的talkibs4
$ T1 ]$ z0 ?' ]6 H- H& X7 A, [; x# | Q0 U' ]1 E1 q
出处不详,不知是否是原创.
0 A; k) ^ c! O/ y/ s) |0 W( Z' L
! S6 ~6 X: I' b* L1 \链接: http://bbs.3dmgame.com/thread-2568956-1-1.html4 l% r0 b/ K n& y! ~
% |+ s4 V" r$ b暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
0 Z% N3 @5 o( u$ [, a0 o" H$ b g$ v6 d, f9 G& A
发现出处了
9 Q0 s5 g& i4 V* O$ d" ]' \
* l u L" V+ Z! Nhttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
/ e( Q6 _0 h. V% X1 \" |7 d& S& g }( e! i5 q# }
by throttlekitty » Fri Nov 11, 2011 8:48 am. Q* F- i! e% ]% d+ y) V$ [1 |
$ S3 x$ h$ Y& D; n; e, Xhttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)5 B0 B; W: Q* L k& s
/ a6 H5 ^0 E" V8 G# ^! oSo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.4 }- `' m) m- `* x) R
: ^* H2 f- I) [ o. }$ s) ~0 q/ RBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
( v, K& ^7 b( x2 ? \# fTriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
|