|
|
本帖最后由 alex30001 于 2011-11-16 16:03 编辑 . h! [4 H( R* K
4 E0 |/ Y! v3 V# z0 A. e; e5 C
转载自3dm的talkibs4
" }1 A4 d+ ~3 J+ S; \6 Y) P* X; Z2 N. O
出处不详,不知是否是原创.
- b( J* m" z* h+ y, C5 [1 A* p- L |7 k
链接: http://bbs.3dmgame.com/thread-2568956-1-1.html: i6 @ W" ^0 ?( ]7 G
1 d! Y w" t& e7 ^- Z' j5 q' X暂未见到官方更新: http://sourceforge.net/projects/niftools/files/
! m. H. x+ `* b/ J7 @7 x) Q* S
3 ~* v. M% `1 O& U- B发现出处了- e0 n# w% K+ u' o- g/ \
% u0 Y. S, G1 G, u
http://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
- V! Z# K, r* X9 ^2 o. u, R9 g' G2 \# w3 H& C
by throttlekitty » Fri Nov 11, 2011 8:48 am
4 |. ` U6 J: p3 A$ T
% |: t3 X& I( K6 T. j" l# Ghttp://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限)6 s) F# g+ o- V0 Y) q, G7 w
9 [0 J. L+ E$ z& I; F' v9 ASo I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.0 x; b1 ^8 w6 K% O
! C& \1 _( `9 ]BSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.% _* b7 e: F2 j# y/ D, p1 {! n
TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
|