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本帖最后由 alex30001 于 2011-11-16 16:03 编辑
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转载自3dm的talkibs4
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出处不详,不知是否是原创.0 @, P$ M1 p- @. c" @. W o' K
& ?' i( \6 A5 r- S! H2 O7 E- N+ |链接: http://bbs.3dmgame.com/thread-2568956-1-1.html
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暂未见到官方更新: http://sourceforge.net/projects/niftools/files/, ~$ g; t8 _2 \2 t9 n8 w8 i
, U7 f Y/ O( D3 V1 D9 l- u发现出处了: I8 h3 F! Z2 V; K5 j
6 }6 U C6 F/ d$ Thttp://niftools.sourceforge.net/forum/viewtopic.php?f=10&t=3164
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- {: B+ N" P1 H. u8 Uby throttlekitty » Fri Nov 11, 2011 8:48 am
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) Q: D1 l1 @, h! @http://dl.dropbox.com/u/13576177/NifTools/nif.xml (需要翻墙,请右键保存,当然可以去3dm下载,需要30权限); m6 P8 f7 H; Q4 ~" O
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So I'm digging into things, and figure I'd get a little update thread going. I'll make periodic updates to this as I go. Skyrim version= 20.2.0.7, User version 1= 11, User Version 2=83. Right now I've a few messy edits in the header.
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4 z& i Z' ^5 F, t/ b! I- x$ PBSFadeNode (or any node?) has a big change to the Properties link, I'm not sure what's going on exactly yet, I haven't got far enough yet.
# T" g7 ]& Z. E* i% X8 j& }TriShapeData seems to ALWAYS have normals so far, so I have an always-on setting for that. Mostly for my sanity, if I end up with invalid model bits, NifSkope crashes if I do edits that result in trying to render a model with invalid data. |
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